Saturday, April 23, 2016

Dark Souls 3

I had an entire gaming week to myself. I figured I'd play this or that, dig into my crazy long list of Humble Bundle games, or play on console for a bit... I ended up spending the entire chunk of my time on Dark Souls 3. It consumed my life day and night and even dug into my sleeping time. 52 hours later, I think I'm done. I have 77% achievements, and I did not focus on achievements at all. I focused on bosses and exploring areas.

The game started out as I would expect any Dark Souls game with a very weak character and learning the ins/outs of movement and combat. The first boss was a bit of a challenge but after a few attempts I was through him and on to the rest of the game. They start you off pretty early with the ability to warp to any area, similar to Dark Souls 2, which is nice.

I found weapon upgrading to be a lot slower than Dark Souls 2 or Dark Souls 1. It was acceptable overall because I was still making upgrades as I went through the game, with very obvious tiers based on your specific area you were at. For example, in one specific area I would find materials for upgrading from +4 to +7, and enemies dropping materials for upgrading from +1 to +3. It did a good job of setting expectations on what level of upgrades they thought you would have, or could have at any point in the game. I ended up levelling a short fire sword for most of the game until I found a weapon that was able to do enough damage to replace it. A few fire resistant areas made this a bit difficult, but not disproportionately to other difficulties in a souls game..

Contrary to previous games, in Dark Souls 3 you use embers to restore your "humanity". When you are human, you have extra life, can summon others, and can be invaded. Contrary to Dark Souls 2, there is no penalty for dying repeatedly. I'd say this is a vast improvement for the less hardcore players.

Boss fights were quite varied, and I really enjoyed the mix. This is a welcome change from previous titles, that were typically painful learning exercises on enemy movement/attack patterns. If a specific boss was too difficult, I would summon in someone to help bring some damage (eg: against a fire resistant boss). When you bring someone in, it also increases the boss' life, so make sure they're pulling their own weight! A few times I had people coming in to help with the boss only to immediately die. This leaves me with a powered up boss and no help.

Finding new weapons and armor was enjoyable, but really loved finding rings. You find a few early on, and before long you have all four ring slots filled. By mid game, you're making decisions on which rings to use based on your play style. I also really liked some of the new ring ideas, and that the staple rings from earlier games had a comeback (cloranthy, red tearstone, etc.). I found out later that there are +1 and +2 versions of rings similar to Dark Souls 2, but you will only find those in New Game+.

There were few key differences between the Dark Souls games that I'd like to go into. Some of those were good decisions or just different decisions or sometimes poor decisions but overall it was interesting to see the comparisons when playing through the three different games. They also peppered in some Bloodborne things, but I haven't played that game to completion yet, so I may not have seen all the inclusions.

Chest Destruction
As far as I remember, chests could only be destroyed in Dark Souls 2, and I'm glad they removed that in Dark Souls 3. Having your precious treasure destroyed and replaced by rubbish was a horrible, horrible feeling. I know this de-emphasizes mimic fear, but there has to be a better way. Also, you can always tell a mimic by minor changes to the model/appearance.

Weapon/Upgrade Pacing
Dark Souls 3 feels the slowest at weapon progression. Whereas Dark Souls 1 put the blacksmith a bit into the game, this made you decide on a weapon that worked well for you, then allowed you to upgrade it. In Dark Souls 2, you get upgrades early on, and it scales quite well for the game. Dark Souls 3 felt the slowest, as you would typically have your main weapon at the highest tier possible, and all other weapons one tier below that. It felt like I really didn't have a choice once I started levelling a weapon, but at the same time I did well for most of the game with a fire short sword.

Weapon Upgrade Options
The upgrade options in Dark Souls 3 seem to be the best overall. Your scaling of a weapon is independent of what it's infused with, and you can remove the infusion if you change your mind. The scaling of the weapons are now changed based on infusions, similar to Dark Souls 1. My main complaint is that you don't upgrade more than two weapons fully until the end of the game.

Stat Screens
Dark Souls 3 finally adds the ability for you to see a full comparison when chaging your equipment. If you click the right thumb stick (R3) then you can get a detailed breakdown on what each change in equipment will do. It's a bit odd then, that poise damage is not shown in the screens which Dark Souls 2 included.

Carried Items
Like Bloodborne, you can only carry so many usable items with you at a time. Eg: 99 arrows of a specific typre, with another 99 in the bank. This was to prevent you from just bringing 100's of items into the game, and spamming your way through it like you could in previous Dark Souls games.

NPCs have improved in the direction that Dark Souls 2 was taking them. They have more interactions out in the environment, more diverse quest lines. They usually join you back in your base at some point, but only some of them have anchor spots there.

NPCs in Dark Souls 1 usually involve finding someone and talking to them enough times to have them go back to the main hub area. A similar route was taken in Dark Souls 2 with a few other interactions out in the field. Dark Souls 3 takes this to a new level of involvement. They are people you need to check in on, bring quest items to, purchase things from, and talk to for additional lore.

I really enjoyed my time playing Dark Souls 3. I might go back into it when DLC comes out, but I don't think I'll be starting another character or delving into New Game+. Time is limited, and there are other things to see.




The fabled "Battle Pope". A remarkable amount of poise for the light weight.


For a brief time, I was using the silver knight armor. I looked awesome, but it was heavy.


Who needs armor when you have a shield like this? Also, I can't wear armor with a shield like this...

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