Saturday, July 5, 2014

Euclid The Game

http://euclidthegame.org/

It's actually quite neat going back to something you learned so long ago. That is, until you get horribly stuck on level 20.

Never before have I had problems falling asleep because of an unsolved Geometry problem...

Borderlands 2

I picked up Borderlands 2 to play during lunches with friends. I got the game of the year option (GOTY), and then bought the other DLCs when they went on sale at 75% off.

I wasn't sure what class to pick, so they described some character classes to me. Sniper... shooter... what-what?! A combination steampunk/necromancer? Done.

The graphics are stylistic, like the first, with much better overall visuals.

The controls similar to the first, meeting all FPS and item collection requirements. I do wish there was an auto-fire on all weapons though. The carpal tunnel is killing me when I have to rapid fire a semi-automatic gun.

The voice acting is excellent for just about everyone. Each character comes alive with the voice over. Handsome Jack really shows you how much of a jerk he is, and Brick uses the word "Slab" in every sentence. Claptrap is claptrap, just pure brilliant stupidity. Loved it.

The animations used while talking could be better. There were times where the gestures were working perfectly with what was being said, and a few other times where it felt like World of Warcraft player emotes playing on a loop.

The gameplay is amazing. It's Diablo-style item grinding, with all the uniqueness of Diablo II unique/runword items. I didn't really see what the point of money was until I checked out YouTube and realized that you can tip Mad Moxxi enough that she'll give you a nice gun. You can also play the slot machines in her place until you get a good gun too. I used these two methods to get a good corrosive automatic weapon for taking out robots.

The story is very well done, with lots of exploration opened as you go, and a main story to pull you through the new zones.



So, I worked my way up to level 17 with friends at work, having tons of fun. We had a gunzerker, psycho, and two mechromancers. A few people swapped around classes a bit too, since we were pretty early in the game.


We completed every quest we found, and duped the amazing orange weapons we found (seen below). I got to try out sniper rifles, sub-machine guns, shotguns, etc. to see how each one worked with my class. I really liked sniping in the beginning, while my robot and friends did the tanking. Later on I used an explosive assault rifle for most of the game.

<There is a large gap of time here, when Blizzard updated Diablo III and the expansion Reaper of Souls hit the high mark. They fixed the horrible, horrible loot system, and added some fun end-game content, and made pimping out your character fun. It took tons of lunch gaming, and a LAN party to get Diablo III out of my system and back to Borderlands 2>

When I got back into Borderlands 2, there wasn't as much desire to go back and finish it. Most of my friends had already beaten it, so they were onto other things. So I went ahead and switched to crit-path mode, so I could finish it up. This little beauty lasted me well into the high 20's.


I actually spent much of the game playing missions that were much higher level than my character. Mostly because I really didn't feel like grinding out side quests, and wanted to finish off Handsome Jack.

Handsome Jack is a horrible, cruel, sadistic, cocky jerk. Never has a villain needed to die as bad as Jack. I also have no idea  why it took me so long to realize that Handsome Jack had a mask on. I blame the cell shading...


Oh, and if you're going to try and crit path the game like I did. I'd highly recommend getting a really good corrosive weapon against robots. Seriously. I ended up beating the game at level 30, but it took quite a few respawns to get through some of the harder fights until I got a good corrosive automatic weapon (thanks Moxxi!)

I bounced between having a really resilient, tough, and powerful robot, and having myself do insane damage. For the end game, I went with insane damage on myself.

All in all, it took just around 27 hours to complete the game. Well worth what I spent on it.

More anarchy please!

This is my character after beating the game.

And here is my new shiny! =D

Sunday, June 8, 2014

Risk of Rain

So this game is amazing, and a complete jerk at the same time. I would equate this to Spelunky if I had to equate it to anything, except it's harder. It's also less hard than Binding of Isaac. Probably because there are no negative items in this game that make you feel like you screwed up when you get them.

The controls are simple for keyboard or gamepad, but I prefer gamepad. My friend used the keyboard, and his pinky finger got a bit tired holding down Z for the entire game. Maybe allowing for toggling primary shoot button in keyboard settings?

The graphics are reminiscent of Sword and Sworcery, or Out of This World. The character/enemy animations worked great for when the swarming happens, and it will happen...

The gameplay is basically a survival game, with upgrades you purchase or get from boss drops. The tactics you have to employ to survive are all unique to the various characters you can pick.

I really didn't like how items and characters were unlocked, as it really slowed progress in the game. I actually gave up on trying to progress past the 3rd character and just hacked my prefs.ini file to give me all characters and items. It was much more enjoyable after that. Don't get me wrong, I like the point of progressing, and how this is handled as a game mechanic. I just felt like progress was at a stand-still for a while, and I would have quit playing if I didn't hack the save file to give me more options.

They let you play solo, multiplayer on the same screen, or multiplayer over IP (also works for LAN). We played multiplayer over IP in a LAN setting.

The unfortunate part of playing in a LAN setting is that if you die, you have to wait for the next level before you get to play. Sometimes that can take several minutes. There should be some way to revive or respawn after some time to keep the pace of the game up. It was basically a really good time for me to get another drink, take the dog out, read up on some blogs, and check on items for the people that were alive.

Now on to images!


You start by choosing a character. You'll only have one at first, but more can be unlocked by achieving various things during the game (or by hacking your save ini file)




When you die, you'll see a results screen. This will happen. A lot.




To give a more concrete example, I made it to the second level, and stacked banners so I could quickly kill the boss. Yay!




And then on the next level I bought all of these extra items with the money I made. Woo hoo!






And then I died shortly thereafter, with all my wonderful items... Boo...





Here is another playthrough with a friend at a LAN party. I'm doing really well, we're beating the crap out of the mobs and taking names. I was Acrid and he was Bandit. Ranged/Tank seems to work really well. Ok, ranged is just awesome, but I like to be in the thick of things.




For some reason, I completely ignored the fact that I could continue to the last level, and I just keep pressing X and cycling through the game. We did this for a while until we ultimately died... due to server de-sync. Note to others, do not let 100+ mobs stack up and take too long to kill them. It makes the game extremely sad in multiplayer.




We finally beat the game with a team of Hunter (friend) and Miner (me). We owned so many faces it was ridiculous. Stacking tons of damage/leech/AoE is the way to go for the tank, while my friend did the ranged damage/AoE. I sadly didn't get pictures of our progress because we were too busy kicking ass, or running for our lives.




And here is proof that it can be done, and that we did it. Woot!



I would highly recommend picking this up to play at a LAN setting or even just to play solo in your free time. Fantastic game.

Friday, May 30, 2014

Legend of Grimrock - One Room Round Robin 2

From a post on the Almost Human blog page, I found out about this mod. I wanted to stay away from semi-completed or amateur mods, as they could become a time sink with little rewards.

This was anything but amateur. It had unique monsters, brilliant and challenging puzzles, new spells, deep stories, crazy complicated maps, and new items.

I don't want to harp on specific puzzles, or complain about other puzzles, so I'll just say that overall it was a great experience. If I had to play it again, I would try a Toorum run. At least I wouldn't have to panic from almost running out of food so close to the end.

The one thing they did an amazing job of is having an awesomely powerful last boss. LoG didn't really have an amazing last boss in terms of fight mechanic, it had other mechanics.

Check it out!

I also did have to check YouTube a few time to help get some solutions. I tried not to rely on it too heavily, and many times it just confirmed that I was done in a particular puzzle, so I could stop searching.

ORRR2 Walkthrough - Part 1

Sunday, March 9, 2014

Saints Row: The Third

I picked this up a while ago in a humble bundle, and a my friend was willing to play through it with me again.

A little bit into the game, we can customize our characters. I pick a female luchador, with a no-nonsense voice, and my friend goes with the silver surfer.

The graphics are a bit dated, but don't detract from the fun at all.

The game systems are solid, the side quests are a-plenty (although we didn't do any of them).

The crit path is an engaging story, with enough of a plot to keep it going, even if the direction is once again, over the top.

The writing is excellent, and the voice actors were great. The voice I picked for my girl was awesome. The voice of random NPC #73 that I almost ran over is also good. The fact that there is also a cheesy movie plot you can do where the voice acting and script writing is terrible was also very enjoyable.

The controls are solid. My friend played for a bit on the 360 controller, but I just stuck with keyboard/mouse so that I could snipe people more easily throughout.

The upgrade system is implemented well, always giving you something to spent your money on that's worth it. Gaining reputation allows you to purchase more upgrades, and you earn rep by doing missions, or just blowing up things in general. We found that taking a tank as the preferred vehicle of choice to get to a far away mission worked extremely well for this.

About half way through the game, we swapped out our characters for a new look. I'm now a Harajuku/hipster, and he's the Joker with a British accent. Hilarity ensues.

When I thought about what I would change on the game if I could, I honestly couldn't think of anything. There were a few bugs I'd like fixed (assuming they weren't intentional). Like not being able to call in a car in certain places on the map.

Needless to say, the game is over the top in every aspect, and was greatly enjoyable from start to end.

Sunday, January 19, 2014

Ittl Dew

If you like Zelda games but hate all the time wasted between puzzles. Ittl Dew is the game for you!








It's got pretty good writing that keeps the story going.


And it has signs, where needed.



It's got puzzles galore. Each room is a puzzle. It's got tools you need to solve those puzzles. It has absolutely zero filler. Once you are done with a dungeon, you are done. Don't go back in, nothing to see there. Move on to more puzzles (see above sign)

There are also even more challenging short cuts, which have a posted sign to let you know it's harder than the other room puzzles (with a sign to let you know you're going the hard way)

The combat is a bit off in that enemies are not knocked back, and will walk through your hits to get at you. So you have to hit and run back to avoid getting hit yourself. The enjoyable part is the dynamics between how enemies react with the room puzzles and your tools. It's unbelievable imaginative.



There are even multiple ways to finish the game. You don't need to get all of the items!

I salute you game devs for doing an amazing job, and I apologize for not picking this up earlier  on the OUYA. I ended up getting it on a Humble Bundle sale, and played it on Steam.

If your worried that it will take too long to complete, as I said above, there is no filler to this game. It's all puzzles and progress. I finished it in just over three hours. And I tried to solve every room and puzzle I could. Despite all of that, you can finish the game in under 15 minutes if you know exactly what you're doing. So you have no reason to not beat it!

Anyways, highly, highly recommended. The best Zelda non-Zelda game I've played in a long time.

Wednesday, January 15, 2014

Borderlands (the first)

So I started this a while back with a few friends at work. It was lot of fun. I started with a soldier, but switched to a berzerker. They were just more fun. I loved the RPG elements they added to guns, also random loot is just sweet!

I stopped playing in August 2011, when my group stopped playing together. I had a level 23 berserker. I picked it up again in December 2013, with my friend Bryan, and we crit path the rest of the game. I think I finished at level 32. Right before the last area, we hacked in a few good weapons to avoid the typical grind of do some damage, die, respawn, repeat. We could have avoided that cycle by leveling and eventually building up to better weapons, but this was faster and less grind-y.

Overall the game is quite fun, so let's end this with a bullet point summary.

Fun things:
* RPG elements throughout
* Playing campaign with coop
* Randomized loot done correctly
* Allowing for different playstyles (classes and their specializations, and guns)

Not fun things:
* Getting stuck in world geometry
* Being underpowered for quests (my own fault)
* Having to compare weapons as find them. It tends to slow the game down quite a bit. This is why hacking a good purple weapon for your level, and then ignoring weapon drops is much better gameplay.

Sadly, I missed the sale for Borderlands 2 by about 20 minutes. So I'll pick it up next time it goes on sale.