Sunday, May 6, 2012

Bullet Storm

Bullet Storm is exactly what Duke Nukem was supposed to be. Then it picked it up, kicked it in the dick, and blew it's head off. Yep, that kind of game.

The weapons are brutal, gritty, and fit the game perfectly. The sniping mini game is fun, but can get a bit monotonous if you do it too often, so remember to switch back to the various other ways of killing people. Pulling them into spikes, kicking them into electrified walls, slide kicking them and blowing their head off, kicking them off cliffs, thumping them in the air then shooting them like skeet, etc.

The exposition is really well paced. Everything you do is built right into the environment, and interactive in an immersive way. The sound just makes the game come alive. The only thing that I've seen so far that seemed just a tad off was the animation when I first saw Trishka beat some ass. It was good, but the timing seemed off. Not horrible, just slightly off, like when sound and video gets de-synced by half a second when some streaming video players mess up.

The multiplayer was fun. A friend and I played it for a few weeks solid before I even started on the main campaign. It's more of the same thing you get in the main game, without the story. So it helps you figure out how to do combos and such.

The ending was good, the typical going-to-leave-room-for-a-sequel type of thing, but still wraps up the story. If you watch to the end of the credits, that's where the wrap up happens.

Overall, I'd definitely recommend it. I don't think I'd play through it again, but I might give the sequel a shot if they make it.