Sunday, December 29, 2013

Rogue Legacy

Wow, don't worry about dying, because it will happen. A lot. Tons. Many, many times.

This is a neat twist on rogue-like games. Normally you play until you die, then restart with nothing. In this game when you die, you restart the game, pick your next kin (class/traits), and then spend the money you gained on the last character. It's really sneaky because the compulsion loop is that you get to spend all of your money after you choose to play again.

The game is basically a platform dungeon crawler, and best played with a controller. The graphics are in the realm of SNES games. The audio is mostly sound effects, and about 4-5 ambient background tracks that fit the game really well. Each enemy has a set AI, and learning it will help you avoid taking damage.

There are typically two builds you will be playing, and for 95% of the game, you will use the first.
1) resilient money gaining character - life leach, armor, damage
2) character specifically for beating a boss - high DPS or specific spells that are very effective at a boss, always get life leach if there are things to kill in the boss fight

You'll start out very weak and begin the death cycle quite quickly. As soon as possible, upgrade your weapon so enemies die faster. Don't waste money upgrading stats unless you have nothing else to spent money on before Charon takes it all as an entrance fee.

If you have a chance to purchase new upgrades, always do that. Building out your castle will lead to better classes will make it much easier. If you can ever afford the money upgrade, get it!

My total play time was 15:52, and the total children I played (and died) as was 168.

I'd recommend picking this game up, as you can sink a lot or a little bit of time until you complete it.

If you ever need to stop the game quickly, it will save your progress in the castle, but not your position.

No comments:

Post a Comment