Friday, August 24, 2012

Infinity Blade

A while back I finished Infinity Blade, but forgot to blog about it. Overall the game was quite simple to learn, harder to master, and a great RPG to spend a few minutes on between other things. Took it on a trip and played it easily for a few  hours in bed, delaying my much needed sleep cycles.

The combats are everything in the game. Dodge is the easiest way to avoid getting hit, you can also block, which takes away your armor points, and you can also perry an incoming attack. Blocking is only useful for punches, which are un-dodge/parry-able. When you do a awesome dodge/block/parry, eventually they give you an opening, and you get to smack them back. Ideally with a 3 or 5 hit combo.

When your character levels up, you get 2 stat points you can spend on armor, health, magic, or attack damage. I spent all of my points in attack damage, because the harder I hit the enemy, the faster they dropped. This basically required me to spend all my time dodging, as my lack of skill in parrying attacks was all to apparent.


Eventually you fight the God king, who starts out level 50, and completely wipes the floor with you. That's okay though, because apparently he sends all of your equipment and levels to your next of kin and you repeat the process. What a nice guy! Eventually you will be strong enough to trod down the road paved with dead ancestors, and beat him for a change.

The main reason I forgot to post about this when I finished the game was because I had gotten myself into a RPG-grinding groove of killing enemies as fast as possible to die at the God king's hand and restart the process. Trouble is, I accidentally killed him on one of my run-throughs. Oops. Well, I guess that was the purpose, but it just kind of felt off to me. After you defeat him, he goes up by 50 levels and you repeat the process. Yeah, I'm good, next game!

Overall, I'm still glad I played it, and it was definitely worth the money spent. So far, this has been the most enjoyable game I've played on the iPad yet.

Sunday, June 3, 2012

Diablo III

I just finished Diablo III this weekend. It was a whole lot like Diablo II, except they fixed just about everything I found annoying about Diablo II.Inventory space is ample, picking up gold is super quick, gold is actually used for something, skill selection is progressive and non-permanent, and the graphics are amazing.

The story is what you would expect, but they did an amazing job of keeping things directed in the quests, while still giving the normal feel of a randomized dungeon crawl. I won't spoil anything about the story, but if you haven't figured it out by now...

They also added a neat system where killing larger hordes of creatures gives you an experience boost, so it doesn't feel like as much of a chore. I actually spent about ten solid minutes letting the enemies spawn new mobs to kill just to get a huge boost at the end. I don't remember the number, but it was well over 100.

I would recommend quitting out of the public channel, and can only assume this will become a preference option in the next patch, as opposed to being changed logged into chat by default, which was the last change made to it

Would I recommend picking it up? Yes. Would I recommend playing with your friends? Yes again, although... it does allow your friends to skip dialog and cutscenes by hitting Escape for some reason. So I tried to play through the first time by myself, since after that I would be skipping all cutscenes and other slowdowns on my way to the phat lewts.

Sunday, May 6, 2012

Bullet Storm

Bullet Storm is exactly what Duke Nukem was supposed to be. Then it picked it up, kicked it in the dick, and blew it's head off. Yep, that kind of game.

The weapons are brutal, gritty, and fit the game perfectly. The sniping mini game is fun, but can get a bit monotonous if you do it too often, so remember to switch back to the various other ways of killing people. Pulling them into spikes, kicking them into electrified walls, slide kicking them and blowing their head off, kicking them off cliffs, thumping them in the air then shooting them like skeet, etc.

The exposition is really well paced. Everything you do is built right into the environment, and interactive in an immersive way. The sound just makes the game come alive. The only thing that I've seen so far that seemed just a tad off was the animation when I first saw Trishka beat some ass. It was good, but the timing seemed off. Not horrible, just slightly off, like when sound and video gets de-synced by half a second when some streaming video players mess up.

The multiplayer was fun. A friend and I played it for a few weeks solid before I even started on the main campaign. It's more of the same thing you get in the main game, without the story. So it helps you figure out how to do combos and such.

The ending was good, the typical going-to-leave-room-for-a-sequel type of thing, but still wraps up the story. If you watch to the end of the credits, that's where the wrap up happens.

Overall, I'd definitely recommend it. I don't think I'd play through it again, but I might give the sequel a shot if they make it.

Monday, April 16, 2012

Mass Effect 3 - Collector's Edition

So I finally finished Mass Effect 3. I have no idea how much time it took to beat this, but I've been playing it since I got my copy -- the day it was released. I got the collector's edition, so it came with the From Ashes DLC, which includes a jerk Prothean for a teammate, who aside from giving some excellent back story, did not play much of a role in my party. He stayed in his room that I visited once after each mission, and did not get to come out and play for the most part.

Sorry to say it, but unless you're an awesome character that I want to hear kick some ass, I will not choose you. You will be in my party firstmost if I think you have something personal to contribute in banter for this mission, or if I think it applies to you (if you haven't manually butted in already), or if you have awesome powers that may help fight what we're going up against. So typically - sorry Kaiden, Ashley, Jacob, Zaeed, and now James Vega, and Javik.

The story was stellar. Pure amazing. The impact of what decisions I made in Mass Effect 1 and 2 were painfully apparent, and made me carry those decisions (good or bad) forward to the end. The cutscenes were great except for the occasional character's eyes following something offscreen, or even turning their head in some inhuman way. Aside from that, the voice acting was awesome.

The combat was good. They tried to keep it non-repetitive by varying the enemies and making the objectives vary, which was a nice touch. I found playing an infiltrator quite fun. I would like to complain about one fight in particular near the end. Oh my sweet baby Jesus. No other fight before that came close to the level of ridiculous I had to claw my way out of there... The fights in particular are fun enough that I've been delaying writing this review because I've been playing so much multiplayer.

To talk a bit about multiplayer - it's awesome. I will try my hardest not to put money into this, but it has been very, very difficult. Seeing your characters progress, playing with your friends, spending points on packs with random goodies, what's not to love? Simple, cookie-cutter fights have never been executed so well. It gets predictable, but never boring. It's always intense, and friends always want to play. Which as I said, delayed this review. Oh, they also recently gave out a free map pack and added characters. This really didn't help me finish the game...

With multiplayer I have to talk a bit about Origin. It was tough for me to make the switch from Steam to Origin, and I lost almost all friend-awareness when playing Origin - not necessarily a bad thing... That said, the interface is a little clunky, but it gets the job of click-button-play-game done. There's definitely some room to polish it up, so I hope EA throws some polish at it.

Finally, the ending. I can understand why people are upset, but they're coming at this the wrong way. Sure, I wanted more too. Did I feel like I got screwed over? No. Did I feel like they left things unresolved? No, I made my decisions, and saw what became of everything because of it. I would love to see more, and apparently I will.

Tuesday, February 14, 2012

Jamestown

Ah! I completely forgot I beat this game, and only remembered because I keep a group of "Beaten" in my Steam categories. I picked this up from one of the Humble Bundles, so it came cheap, and made me feel good about donating to charity and indie developers.

So, the story of the game is simple, shoot things and ignore the story screens. The ships you get to pick are unique, with enough variation to allow picking a ship that suits a level quite well.

The real nice part of this game is that you can have four people connect 360 controllers and play multiplayer on the same machine. Essentially allowing me to die repeatedly in a blaze of glory while other people are responsible for keeping us alive, since you only lose a continue if everyone is dead at the same time.

Would I recommend it? Yes. Did I play it for hours during lunch breaks? Yes. 'Nuff said.

ICO

I picked up the ICO and Shadows of the Colossus pack for PS3 and started up ICO, since I beat SotC a year or two back.

The story is good. The game starts with a decent length intro cutscene, with very little dialog. From there, you're on your own to explore and figure out what's going on. You quickly discover a girl, Yorda, and the two of you continue your attempt at escaping, with you being the main driving force behind that.


The gameplay blends seamlessly with the story. Most things you can do, she can't without your help. The special doors you need to get through, she can open but she can't reach them on her own. This goes all the way down to the save mechanics. To save the game, you have to bring her to a stone couch, where only after both of you are sitting does the game allow you to save. Oh, did I mention she's being hunted by weird shadow creatures you have to to fight with a large stick?

The music plays a really important role in setting the tone, as neither character speaks the other's language. The rest of the tone is carried by the limitation of communication, and how you convey the tone through your decisions and facial expressions.


The controls are what you would expect from a climbing puzzle game, and I rarely ever cursed the controls. I did get upset at a few puzzles that were needlessly difficult, but almost in the tone of Braid, the puzzles are unique and you have to bring new ways of thinking to the table to solve them. All while not leaving Yorda behind. If you leave her behind in a room for any decent length of time, the shadow creatures will come steal her, and then you die. So... don't do that. Very rarely you will have to leave her alone for a short while, but if you get too far away, you're doing it wrong.

I would highly recommend this game. The only regrets I have is that I do not have a 3D TV to play this on, and the other regret is that it took me this long to play this game. It was amazing.

Shank

So I got the itch for some side-scroller, beat-em-up, simple, linear action.

Shank met that desire for a scratch with a blood stained shiv. Everything from stabbing people in the face, shotgunning people in the face, or impaling them with the various sharp objects you easily hold on your back. Oh, and you can throw people off cliffs, which I resort to if I'm trying to replay an area quick, because I died, or if something is lobbing grenades at me.So without a question, the gameplay was solid.

The controls were a little finicky at times (aiming up in particular), but once you got used to their nuances, it wasn't a big deal. Just plug in the 360 controller, and go crazy.

The story was good enough to keep me thinking without having to go too deep. Yep, people are going to kill you, but you have pointy things to stop them. If only you could remove the required number of gallons of blood from their body so they stop getting up... but how...

The boss fights were really unique and interesting. I died multiple times at almost every boss fight, but since there was learning to be done (and obvious hints given to you after multiple deaths), I got past them eventually.

For game length, it took just shy of four hours for me to beat the entire game, which was fine by me. I came to this game with an itch, and left quite satisfied.

I would definitely recommend it, and have already queued the second one on my list for a good playthrough when the itch comes back.